嗨喽~大家好呀,这里是魔王呐 !
这个小恐龙熟悉叭,相信你在摸鱼得时候玩过它~
这是谷歌流量器中很有名的彩蛋:当你网络出现问题时,就会出现一个“小恐龙游戏”。
当然你如果想要直接进行游戏,可以在地址栏输入:chrome://dino
那么今天我们得目的就是:用python来制作一个仿制的“小恐龙游戏”!
Python版本:3.6.4
pygame模块;以及一些python自带的模块。
如果安装python第三方模块:
win + R 输入 cmd 点击确定, 输入安装命令 pip install 模块名 (pip install pygame) 回车
在pycharm中点击Terminal(终端) 输入安装命令
Game7.py
import cfg import sys import random import pygame from modules.sprites.scene import * from modules.sprites.obstacle import * from modules.sprites.dinosaur import * from modules.interfaces.gameend import GameEndInterface from modules.interfaces.gamestart import GameStartInterface 需要源码、素材可加261823976
'''main''' def main(highest_score): pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('T-Rex Rush —— 青灯教育 小恐龙')
sounds = {} for key, value in cfg.AUDIO_PATHS.items(): sounds[key] = pygame.mixer.Sound(value)
GameStartInterface(screen, sounds, cfg)
score = 0 score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR) highest_score = highest_score highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True) dino = Dinosaur(cfg.IMAGE_PATHS['dino']) ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1])) cloud_sprites_group = pygame.sprite.Group() cactus_sprites_group = pygame.sprite.Group() ptera_sprites_group = pygame.sprite.Group() add_obstacle_timer = 0 score_timer = 0
clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: dino.jump(sounds) elif event.key == pygame.K_DOWN: dino.duck() elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN: dino.unduck() screen.fill(cfg.BACKGROUND_COLOR) 需要源码、素材可加261823976
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10: cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
add_obstacle_timer += 1 if add_obstacle_timer > random.randrange(50, 150): add_obstacle_timer = 0 random_value = random.randrange(0, 10) if random_value >= 5 and random_value <= 7: cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti'])) else: position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20] ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
dino.update() ground.update() cloud_sprites_group.update() cactus_sprites_group.update() ptera_sprites_group.update() score_timer += 1 if score_timer > (cfg.FPS//12): score_timer = 0 score += 1 score = min(score, 99999) if score > highest_score: highest_score = score if score % 100 == 0: sounds['point'].play() if score % 1000 == 0: ground.speed -= 1 for item in cloud_sprites_group: item.speed -= 1 for item in cactus_sprites_group: item.speed -= 1 for item in ptera_sprites_group: item.speed -= 1
for item in cactus_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds) for item in ptera_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds)
dino.draw(screen) ground.draw(screen) cloud_sprites_group.draw(screen) cactus_sprites_group.draw(screen) ptera_sprites_group.draw(screen) score_board.set(score) highest_score_board.set(highest_score) score_board.draw(screen) highest_score_board.draw(screen) 需要源码、素材可加261823976
pygame.display.update()
clock.tick(cfg.FPS)
if dino.is_dead: break
return GameEndInterface(screen, cfg), highest_score '''run''' if __name__ == '__main__': highest_score = 0 while True: flag, highest_score = main(highest_score) if not flag: break
cfg.py
import os
SCREENSIZE = (600, 150)
FPS = 60
AUDIO_PATHS = { 'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'), 'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'), 'point': os.path.join(os.getcwd(), 'resources/audios/point.wav') }
IMAGE_PATHS = { 'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'), os.path.join(os.getcwd(), 'resources/images/cacti-small.png')], 'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'), 'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'), os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')], 'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'), 'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'), 'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'), 'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'), 'replay': os.path.join(os.getcwd(), 'resources/images/replay.png') }
BACKGROUND_COLOR = (235, 235, 235) BLACK = (0, 0, 0) WHITE = (255, 255, 255)
人的一生就像在攀登高峰,勤奋是你踏实稳健的双脚,
信念是你指引前行的向导,勇敢是你孜孜追寻的恒心。
开心日到了,愿你站稳双脚,确定方向,向着你的理想巅峰勇敢前行,
不用怕,未来就在你的脚下。
—— 心灵鸡汤
本文章到这里就结束啦~感兴趣的小伙伴可以复制代码去试试哦 😝
对啦!!记得三连哦~ 💕 另外,欢迎大家阅读我往期的文章呀~
转载自: https://www.cnblogs.com/Qqun261823976/p/16602367.html